A week filled with failure!
So last week I felt like I was getting somewhere. I had my cards placed (if not in the right way) and I was able to make them disappear (if in a simple way). There weren’t detailed homework steps given out this week, the main goal was to get a prototype working, so for me it was to figure out the central mechanic of my game.
So I did some reading in Stencylpedia. I watched some tutorials. I Googled what I was trying to do in as many different variations I could think of. And I was still coming up blank.
I eventually found a tutorial on displaying a randomized message. This is a mechanic that I need so I spent a good full day trying to get it to work and eventually I did! When I applied it to my scene, this happened;
I laughed when I saw this because the top left card just slowly slid up there and that angled card was so unexpected. I quickly realized that it was just because I still had collision settings on so the text was colliding with the cards. Easily fixed. Text now shows up on top of cards.
So while this is all well and good it isn’t actually doing anything because I haven’t found a way to link the displayed text to the appropriate card. I’m just displaying words that change with every click. What I really want to be able to do is to build a table and then just work with the fields of the table as Attributes but I don’t know if that’s a thing that can be done in Stencyl. I may have to come up with some new complicated ways of using it’s simple tables. I did however make a Splash Screen which can be arrived at when ever the player hits Enter. This is one of the easy things I would have saved for a finishing touch but since I hadn’t felt like I accomplished anything this week I quickly threw one together.
New “features” can be tested out in my now broken game here.
I want to keep working on this today but sadly weekends and Mondays are the only days I really let myself work on video game homework. School homework is slowly taking over. I feel like I’m slowly running out of options on what to do so a few days ago I posted on the Stencyl help forums and I’ve gotten one promising reply so far. This is what a posted, if anyone has any suggestions I’d be super happy to hear them;
I’m trying to create a scene behaviour that will first present the user with a randomized line of text (taken from a pool of previously established poetry lines). Which ever line of text is displayed dictates which card on the playing field the user should click on. If the appropriate card is clicked it is removed from the playing field. A few seconds later the next randomized piece of text will be show, continuing onwards until all the cards have been removed form the field. What I need is a way to link the displayed line of text to it’s paired card.
Ex. If ‘Meow’ is displayed click on the card of a cat.